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0 votes
When I import folders in 2016.2.0.5972 (Windows, 64-bit), the objects are imported in a flat structure instead of the folder structure.

 

For example, I import a folder called "MyFolder" that contains a bunch of .wav files into an Actor-Mixer, set the folder's object type to random container, and set the .wav object types to SoundSFX. I expect the Actor-Mixer to have a new random container child called "MyFolder" with a bunch of SoundSFX children, but instead all of the .wav files and a new (empty) random container called "MyFolder" appear side-by-side inside the Actor-Mixer.

 

I did a quick ctrl-F in the 2016.2.0 release notes for "import" or "folder" but no cigar. Am I missing something?
in General Discussion by Ian S. (2.1k points)
A clarification on the behavior:

It turns out that if I only import one folder and set it as a random container it works fine. However when I import multiple, only the children of the last folder on the list end up inside the corresponding audio object.

So when I import "MyFolder[0-2]" with "MyFile[0-9].wav" inside each of the folders, I get two empty random containers corresponding to MyFolder0 and MyFolder1 next to 20 of my 30 wav files as SoundSFX objects. The third folder, MyFolder2, is also next to those other objects but contains the ten wav files that were inside MyFolder2 before I imported them.

1 Answer

0 votes
Hello Ian, this import folder behavior is a known issue (WG-31703) that will be fixed in 2016.2.2.
by Fabien B. (Audiokinetic) (12.9k points)
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