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+1 vote
I'm trying to trigger a SoundSeed Wind plugin sfx I have created in Wwise. It plays fine when I trigger the object in the Wwise project. It's attached to an event that has a trigger in the game (I have tried with normal SFX files and it works). But when I try to get the same game trigger to trigger the SoundSeed Wind, it doesn't seem it work in the game. Does anyone have a fix for this?
in General Discussion by Daniel P. (170 points)

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