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0 votes
The time of the on-board effects (reverb and long-tailed delay) seems to be counted when using Play mode: Continuous with the Delay transition method, but is ignored in trigger-rate, sample accurate, and cross-fade modes. The result of this is that I can't control the length of time between sound files at all. I'm fairly certain this qualifies as a bug, though I am not sure how I would go about drawing attention to it. This is step 1.
in General Discussion by Beatrix Moersch (3.3k points)

1 Answer

0 votes
Your effect is most likely currently setup to be applied on the voice level (in the actor mixer hierarchy, on your sequence container or on one of its direct parent), meaning the tail of the effect is part of the source length.
When mixing many sounds into one environment, you should try to put your effect on a bus and route your container into it. All the voices of your container would be mixed into one bus, that would make things work as you expect them to and as a bonus, if the effect was the same for all your sounds in the container, they would be mixed before applying the effect, leaving one effect being processed instead of multiple at one time, saving some Reverberation CPU and memory.
by Alexandre L. (Audiokinetic) (1.5k points)
This is my current fix, but not my intended design. In this case I want the effects on the voice level because I'm using them as asset-specific sound design (reusing existing assets in new ways). The fact that this is not possible limits the sound design capabilities (and therefore asset flexibility) of Wwise.
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