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I'm working on a project where we need to be able to download audio resources on-demand. We're trying to achieve this using Unity assetbundles. However, Unity doesn't seem to recognize .bnk as a valid asset file. When trying to build assetbundles, Unity produces the error "Unrecognized assets cannot be included in AssetBundles".

I tried renaming the file, to get around the unrecognized .bnk extension, with no luck.

Has anyone had any success with this?
分类:General Discussion | 用户: André T. (100 分)

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