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0 投票
I have followed the instructions in the Auro Panner and Auro Headphone PDF files that are in the Wwise installation folder, but when I test the audio in Unity I get complete silence and no errors. With remote enabled, clicking on Bypass All makes the sound come back. Testing in the wwise editor seems to work. I can see the plugins in the PluginInfo.xml file, so I think the data is generating fine. I've got valid trial licenses.

Has anyone got this to work? If so, are there any tricks?

Is the Auro3D system the best/easiest way to get proper spatialization in a Wwise & Unity based VR project? I'm looking for a quick and easy solution at this stage.
分类:General Discussion | 用户: Jeff van Dyck (110 分)
with the lack of response, does this mean nobody on here uses Auro3D?

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