Hello,
I want to wait the end of the event to unload a bank even if the gameobject is unload.
and still play the sound at the last known position in the world and kill it after it reach its end.
Is this possible ?
Exemple :
I have a breakable, who load is own sound bank and events.
i throw it
The object reach the ground and break, I play an event, "play_object_break_sound"
the sound is cut because the object and thus the bank is unloaded.
I would like to unload the object but wait the end of the event to unload the bank
Is there a function to do this ?
Thanks