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+1 vote

Hello, 

   I've being trying to integrate Wwise in our unity project. The integration is fairly easy and I got everything work in few hours. 

  However I find the iOS libs ( libAKSoundEngine.a ) is terribly huge. In fact, the release lib is 74 MB. The release lib of MacOS is only 2.5 MB.....

   This  seems just worng because my game package is only about 22M before integrating wwise. Now the release pack is almost 100MB.  I think people will really think twice if is iOS lib really has to be so fat. 

   Is any way we can work around this?

 

Cheers

Wei

in General Discussion by Wei W. (110 points)

1 Answer

–1 vote

Check the following:

  • Open File->Build Settings
  • Select iOS
  • Click Player Settings
  • Expand Other Settings
  • Make sure the Stripping Level is as something else than Disabled
by Mathieu J. (Audiokinetic) (7.1k points)
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