Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

+1 vote
Hey guys. I´m somewhat of a wwise newbie but my first project is making sound for a VR game with wwise, Unreal Engine and the Auro3d plug-in.

While I´m managing and am constantly learning, I haven't found out how to use the Auro3d plug-in. I know that it´s a mixer plug-in but that´s about all.

Any advice on how to make it work, how to set the room dimensions (if it even works like that) and how to get it working inside the engine with head movement or when looking around would be greatly appreciated.
in General Discussion by Max C. (160 points)

1 Answer

+4 votes
 
Best answer
Hi Max, if you have installed Auro in your wwise authoring, you should be able to find Auro_Headphone_en.pdf and Auro_Panner_en.pdf under C:\Program Files (x86)\Audiokinetic\Wwise 2016.x.x.xxxx\Authoring\Help
by Fabien B. (Audiokinetic) (12.9k points)
selected by Max C.
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