menu
 

AudiokineticのコミュニティQ&AはWwiseやStrataのコミュニティ内でユーザ同士が質問・回答をし合うことができるフォーラムです。Audiokineticテクニカルサポートチームからの回答をご希望の場合は、必ず サポートチケットページ をご利用ください。

0 支持
So, I'm working on a project where everyone is using windows except one person that uses mac. I've added to the project the wwise windows and mac integration packs, and within the wwise project everything's for both OS.

Anybody knows why it can be crashing?

 

Thanks!
Sirevanac (100 ポイント) General Discussion
Hello, can you be more specific, is it your game built on Mac that crashes or is when playing in the Unity Editor ?

Which version of Wwise Integration and Unity are you using ? And also what action performed by the Mac user seems to cause the crash ?
yes!

The game crashes when, within unity, he presses "play" to execute the game. This only happens if the script that loads the soundbank is activated. If he makes a build, the game also crashes.

We are using the last wwise integration (2016.1.3), and unity 5.1.1f1

Please sign-in or register to answer this question.

...