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0 votes
Edit, it seems the pickers tools are used for minimalistic things, for everything else, you have to rely on code...

hello

I have a simple setup: an Fps and a forest. In the forest there are... trees. in the forest, there is also a sound source (akambient)  triggered by a large zone ccollider.

When i launch the scene, the trees are immediately colliding with the audio source, launching about 100 instances of akambient ....

I don't want to remove the collider trees as i don't want my character pass thru. So what can i do? If a collider is triggered by landscapes objects with colliders (like trees) and i have to do a script to avoid it, the whole purpose of the akambient wwise picker is useless....
in General Discussion by olivier h. (290 points)
reshown by olivier h.

1 Answer

0 votes
I'm not an expert in Unity, but I had a similar situation in UE. I'll try to answer since nobody has yet.

It looks like Unity has something called Collision Layers. You can have a GameObject collide only with GameObjects in a specific layer. Documentation here: https://docs.unity3d.com/Manual/LayerBasedCollision.html

Like I said, I'm not an expert in Unity, so I probably won't be able to help if you have a followup question.
by Ian S. (2.1k points)
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