Edit, it seems the pickers tools are used for minimalistic things, for everything else, you have to rely on code...
hello
I have a simple setup: an Fps and a forest. In the forest there are... trees. in the forest, there is also a sound source (akambient) triggered by a large zone ccollider.
When i launch the scene, the trees are immediately colliding with the audio source, launching about 100 instances of akambient ....
I don't want to remove the collider trees as i don't want my character pass thru. So what can i do? If a collider is triggered by landscapes objects with colliders (like trees) and i have to do a script to avoid it, the whole purpose of the akambient wwise picker is useless....