Updating this old thread, since I am seeing something similar. It used to work before I moved the project to a new computer, and now it doesnt.
I get this warning, when I stop Play mode. No sounds play during Play Mode (and no warnings or errors):
WwiseUnity: Bank Master_Bank failed to load (AK_BankAlreadyLoaded)
Then a number of my objects report this error:
Wwise: Unknown listener game object ID. Make sure the game object is registered before using it and do not use it once it was unregistered. (GameObject: Camera (UnityEngine.GameObject)) (Instance ID: 64266)
The events that are selected are linked through the Event objects, the project refreshes fine, says its connected, the Generate SoundBanks works cleanly (no warnings or errors), and I can play the sounds in the Events under Wwise Authoring in the Wwise Picker, but in the actual game.
I have the WwiseGlobal AkBank load on Awake. If I change it to Start instead of Awake, I lose the AK_BankAlreadyLoaded warning, but the others still give errors, and still no sounds. Awake is the correct event regardless.
If I find a fix I'll post it. Maybe related and useful to someone else who searches in the future.
BTW, I feel like the Errors of the "Unknown Game Object" may be timing issues with playing the game in the editor, after a tear down of the objects, so they are not "unregistered" and being used for another frame's processing. Not sure. But I think the root of the problem is the WwiseGlobal AkBank isnt properly initializing for some reason.