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Not directly. You can use a sequence container with a voice limit of 1. That sequence container contains 2 objects. The first is the dialog sound you want to play. The second object is a Wwise silence object with a duration of 10secs. Set the sequence container to continuous so that it will play the silent object immediately after the first.
The next time that sequence container is player, the Silence object will be occupying its voice limit of 1 and so you will have to wait until that Silence object finishes before that dialog object will play again.
Is that what you mean?
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