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+1 vote

We try to use Wwise 64-bit generate banks, but the result was fail.

We have tried to remove filename extension (bank.bnk -> bank) and modify filename extension to byte or bytes (bank.bnk -> bank.bytes), but that still not work. the error log show "Unrecognized assets cannot be included in AssetBundles". 

Please help us any ways of build wwise file into assetBundle. 

Any help would be appreciated.  Thanks!

 

Anson

related to an answer for: build SoundBank in Unity 5 assetBundle
in General Discussion by YuTsung C. (150 points)

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