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I have the center % set to 100 when you get close to an object using the built-in distance. I have the attenuation spread set to 0 when you get close to the object. The result is that it still plays through the FL and FR.

Is there anyway to get a 3D object to go through the center channel when close, but the farther away you move from the object the more it will play in the FL and FR (and RL/RR depending on where you are facing)?

 The manual seems to say that this is possible, but it is written in sort of nebulous way.
Christopher O. (140 ポイント) General Discussion

回答 2

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What you can always do is have two copies of the same sound, one is set to 3D w/o spatialization and the other with. The one that is not being spatialized would have it's own attenuation that would be smaller than the the regular one. For example the one with spatialization would have a range of 1000 and w/o would have a range of ~150. When you are up close to it, the sound should come evenly through the speakers. Hope this helps!

 

-Rob
Robert M. (4.6k ポイント)
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Hello.

Try to not check the selection "Enable spatialization" in 3D positioning.
Zhu Ziqiu (140 ポイント)
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