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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

+1 투표

Hello,

I'm using Wwise 2015.1.9 with Unity 5.6.3. I set up Wwise with Unity successfully.

I have sound in the Editor and when I build a windows version. However, impossible to get anything when I build for Android. We tested it with several android devices without success.

I do have my soundbanks copied in the streaming assets folder and I used the android - windows unity integration package (v2015.1.9_Android_Windows).

Is there something I am missing ?

Thank you very much,

Adrien.

General Discussion Adrien M. (150 포인트) 로 부터

2 답변

0 투표
I am having the same issue.  Is there any fix here?
Kristina W. (490 포인트) 로 부터
0 투표

The answer is that "the sound banks are not in the correct folder. They should be in Assets/StreamingAssets/Audio/GeneratedSoundBanks/ followed by a sub-folder with the name of whatever platform you are using." (quote from https://gamedev.stackexchange.com/questions/124782/unity-wwise-no-audio-in-my-game-build)

I got it to work by copying the Android soundbank folder directly into that path.

Kristina W. (490 포인트) 로 부터
I think it's not true, you should just make sure to add to wwise whatever valid path you want your files to be, otherwise it will try to get them from the path you're pointing above. I'm currently using playAssetDelivery and I can read files from within assetPacks using Wwise without any issue, and the files do not exist in the streamingAssets.
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