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0 投票
Hello !

I worked on a Game Jam project as a sound designer where I used Wwise. Afterwards, I got the Unity project from the programmer and wanted to add a couple of Wwise calls to the code that he didn't have time to implement.

When I opened the project, Unity acted as if Wwise wasn't integrated into the project (no Wwise picker, "Can't find AkThreadProperties", etc...).

I tried to reinstall the Wwise plugin but didn't get the Wwise install splashscreen so I deleted the Wwise folder and everything (I think) related to Wwise in the project, I reinstalled the plugin but still... nothing.

I believe some kind of remains of Wwise are still hidden somewhere in my project, so could someone help me to either:
 

- Remove EVERYTHING Wwise-related in the project so I can do a super clean reinstall

- Re-"activate" (?) the already-installed Wwise plugin in the project so I can have the Wwise picker Window and everything-related

 

Thanks!
分类:General Discussion | 用户: Wilfried N. (100 分)

1个回答

0 投票
Hello,

I had the same problem,
To resolve it, you should copy in your project the folder "assets/wwise" of the developer's project.
Verify that you have this files : Assets\Wwise\Deployment\Plugins\Windows\...
If you have : Assets\Wwise\Deployment\Plugins\Windows_new, that mean than your plugin isn't installed.

If you don't have acces to the developer's project, create a new blank project, import the wwise integration package, install it with the splashscreen. And copy the wwise folder in your GamJam project.

I hope this helps ;)
用户: Martin C. (140 分)
Hey Martin, thanks a lot!

In the end I deleted the whole Library folder and deleted everything related to Wwise in Assets + commented every Wwise calls in my script (which was fine-ish as it was a super small project).

After that, I was able to reinstall Wwise and un-comment my script and it worked!

But thanks anyway for your answer, that seems cleaner and quicker and can be helpful to anyone else with the same issue!

Cheers and thanks again!
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