Here it is. This log has 'evolved' over the last couple of days. No longer does it report not being able to find UE4-AkAudio.lib so not sure what is going wrong anymore.
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool...
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: 2016-08-22T22:23:46.5117050Z: Running on WindowsHostPlatform as a 64-bit process.
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=F:/Production/Game dev/UE4 Projects/testFPS/test/test.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=F:/Production/Game dev/UE4 Projects/testFPS/test/test.up
MainFrameActions: Packaging (Windows (64-bit)): roject -cook -stage -archive -archivedirectory=C:/Users/Joel/Desktop/Gamebuild -package -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -pak -prereqs -nodebuginfo -targetplatform=Win64 -build -CrashReporter -utf8output
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for F:\Production\Game dev\UE4 Projects\testFPS\test\test.uproject
MainFrameActions: Packaging (Windows (64-bit)): Project.Build: ********** BUILD COMMAND STARTED **********
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: F:\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe test Win64 Development -Project="F:\Production\Game dev\UE4 Projects\testFPS\test\test.uproject" "F:\Production\Game dev\UE4 Projects\testFPS\test\test.uproject" -remoteini="F:\Production\Game dev\UE4 Projects\testFPS\test" -
noxge -generatemanifest -NoHotReloadFromIDE
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: ERROR: Couldn't find target rules file for target '-Project=F:\Production\Game dev\UE4 Projects\testFPS\test\test.uproject' in rules assembly 'UE4Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Location: F:\Epic Games\4.11\Engine\Intermediate\Build\BuildRules\UE4Rules.dll
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: Target rules found:
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Editor - F:\Epic Games\4.11\Engine\Source\UE4Editor.Target.cs
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UE4Game - F:\Epic Games\4.11\Engine\Source\UE4Game.Target.cs
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: UnrealHeaderTool - F:\Epic Games\4.11\Engine\Source\Programs\UnrealHeaderTool\UnrealHeaderTool.Target.cs
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool:
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 1.2292891s to run UnrealBuildTool.exe, ExitCode=5
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.AutomationException: Command failed (Result:5): F:\Epic Games\4.11\Engine\Binaries\DotNET\UnrealBuildTool.exe test Win64 Development -Project="F:\Production\Game dev\UE4 Projects
MainFrameActions: Packaging (Windows (64-bit)): \testFPS\test\test.uproject" "F:\Production\Game dev\UE4 Projects\testFPS\test\test.uproject" -remoteini="F:\Production\Game dev\UE4 Projects\testFPS\test" -noxge -generatemanifest -NoHotReloadFromIDE. See logfile for details: 'UnrealBuildTool-2016.08.23-10.23.47.txt'
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvV
ars)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars)
MainFrameActions: Packaging (Windows (64-bit)): at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.DoBuildCookRun(ProjectParams Params)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=5 (5)
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults:Error: Error Unknown Error