How can I temporarily mute Wwise sound in the Unity integration when playing in the editor? Or, how can I temporarily disable Wwise completely?
I've been googling for a mute function, but there doesn't seem to be one. Also, I would expect, that if I set the WwiseGlobal GameObject inactive, leave the AkInitializer disabled and also disable "Enable Wwise engine logging", I would not hear anything from Wwise and don't be bothered by log statements. How is this intended to work? It must somehow be possible to just turn off audio while testing.
Thanks in advance for any answers!