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0 投票

Hi,

I am using v2013.2.6 b4848.

We are in the process of switching from VS2010 to VS2013. I noticed that Wwise does not ship with VC120 libraries, so I tried something to get the AkSoundEngineDLL solution built with VC120.

  • I created copies of the VC110 folders (and called them Win32_vc120 and x64_vc120).
  • I copied the VC110 project and solution in SDK\samples\SoundEngine\Win32 and renamed them to *vc120*.
  • I managed to build the DLL without much hassle in Win32 and x64.
  • I can use the DLL in my project and everything seems to work fine, although I haven't done much testing yet.

Here are my questions :

  • When do you plan to support VC120 in your releases?
  • Can you foresee any problems with my approach (building in VC120 with VC110 libs)? You might have done some tests yourselves.

Regards,

          Bruno

分类:General Discussion | 用户: Bruno A. (100 分)

1个回答

0 投票
Hi, I'm trying to build my game using visual studio 2013 due to the improvements made into c++11 and we can't link against the static libraries because of a mismatch version.

wwise libs were compiled with vc110 and are not compatible with vc120. This is the exact error I'm getting:

Error    199    error LNK2038: mismatch detected for '_MSC_VER': value '1800' doesn't match value '1700' in appenders.obj

If you were able to solve this please tell me how you did it.

Thanks!
用户: David R. (180 分)
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