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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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I am using Wwise to insert an infrasonic sound effect at key points in a game to measure the effect on game emmersion. The chance of the infrasound being played when the character enters a scene (triggers a switch) should be 50%. This chance selection should persist if the character dies, until the character progresses to the next scene.

I have my infrasound SFX and a silence SFX in a random container with a 50/50 weighting. When the character dies the 'dice are rolled again', however I want the chance to be evaluated only when the character enters the scene for the first time and not when they respawn.

Does any one have any suggestions?

Thank you.

General Discussion Henry S. (100 포인트) 로 부터

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This would have to be on the code side of things. You would need your programmer to send you an event which you would use to trigger the random container in question, and which does a sort of IF/THEN/ELSE check on whether the character has just respawned, whether the event triggering the random container was already triggered in the last x seconds, or so on, before sending the event.
Beatrix Moersch (3.3k 포인트) 로 부터
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