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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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I am trying to integrate the Wwise sound engine into my app. When I run it in Simulator, I get an endless stream of console logging:

AVAudioSessionUtilities.h:124: GetProperty_DefaultToZero: AudioSessionGetProperty ('sash') failed with error: 'pty?'

osx 10.11.2

xcode version 7.2

ios sdk 9.2

wwise version 2016.1.0_5775
General Discussion song w. (110 포인트) 로 부터
Did you try it on your iOS device?   The pty? error means that the 'sash' property of your audio system or hardware is not supported.  This error can sometimes only occur in the Simulator since there are certain hardware limitations.  

On the iOS developer page 'sash' is not one of the listed audio session property IDs.  It's possible you or Wwise is using deprecated code.  

https://developer.apple.com/library/ios/documentation/AudioToolbox/Reference/AudioSessionServicesReference/index.html#//apple_ref/c/func/AudioSessionInitialize

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