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I'd like to try my hand at modifying Wwise and experiment with some extra features that would help me. Is it possible for me to do this through some c++ or is it blocked for me as a customer?

Thanks
in General Discussion by Robert B. (160 points)

1 Answer

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You can extend Wwise several manners:

Sound Engine Source Code

The source code of the sound engine (SDK) is provided with licenses of Level B and C.

Licenses: https://www.audiokinetic.com/licensing/pricing/

Effect and Source Plug-in

The SDK allows you to create Effect and Source plug-ins, following our plug-in API.

What extra feature do you need?

by Bernard R. (Audiokinetic) (35.8k points)
Thank you,
the feature I would try to implement would be an augmentation of the stinger section. Right now it is possible to have stingers trigger at custom cues but not possible to have a general trigger play a stinger at the next custom cue.
Perhaps better explained like this.

I have four stingers that are used to put emphasis on the same gameplay event. So they all correspond to the same trigger.
Stinger A beat 1, B for beat 2 etc. When the trigger is triggered the nearest stinger connected to the next beat plays. this allows for better integration of the stingers into the music while still allowing emphasis on gameplay events.
If you want to do programming, you could use the Music callbacks for custom cues, and add the logic you describe in your game.
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