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Hello everyone,

I am attempting to integrate the Oculus Audio SDK into the latest version of Wwise by following these directions which I am copying from Oculus' website:

Installing into Wwise Tool

Directory Structure

The following directories may be found within this distribution file:

    include: Contains the header file OculusSpatializer.h, which is used to integrate Wwise into an application. It contains important registration values that an application must use to properly register OSP within Wwise. The header file also includes (commented out) source code that shows how to properly register the plugin with the Wwise run-time.
    Win32 and x64: Contains the DLL used for both the Wwise tool and the user application.
    bin\plugins: Contains OculusSpatializer.dll and OculusSpatializer.xml. Located in \Win32 or \x64.

Installation

Copy the files found in the folder <platform>\bin\plugins to the folder Wwise\Authoring\<platform>\Release\bin\plugins.
Note: "platform" = "\Win32" or "\x64"

Note: You can also view the page directly at https://developer.oculus.com/documentation/audiosdk/latest/concepts/osp-wwise-install/

Upon following these directions I can open Wwise, but attempting to open a project results in a crash 100% of the time.

Some information about my system:

Windows 7 Pro SP1 64 bit, Intel Core i5 CPU, 4GB RAM

As best I know I am using the latest version of all applicable software and everything is up to date.

If you have any answers or suggestions, I would love to hear them.

Thanks everyone!
dans General Discussion par Allen Antoine (130 points)

1 Réponse

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Meilleure réponse
Hi Gerald,

Oculus are planning to release a patch update this week.

https://forums.oculus.com/developer/discussion/38368/please-read-if-you-use-wwise-2016-1

Cheers,
Thomas Bärtschi
par Thomas B. (440 points)
sélectionné par Bernard R. (Audiokinetic)
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