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+1 vote
Is there a way to have an RTPC hooked up to the seek event so then we can dynamically change where the audio may start? Basically so players could fast forward a sound track in game. Or could this option be exposed in BPs in UE4?
in General Discussion by Robert M. (4.6k points)
Hey Robert, did you ever get this figured out? Trying to do the same thing

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