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+1 投票
Is there a way to have an RTPC hooked up to the seek event so then we can dynamically change where the audio may start? Basically so players could fast forward a sound track in game. Or could this option be exposed in BPs in UE4?
分类:General Discussion | 用户: Robert M. (4.6k 分)
Hey Robert, did you ever get this figured out? Trying to do the same thing

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