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0 votes
I want to pause all sound with Unity scripts, what should I do?

I noticed that there is a global event named pauseall, but there isn't any version of PostEvent which doesn't require a gameobject parameter.

Thanx your advice.
in General Discussion by 吕无靥 (100 points)

2 Answers

+1 vote

This is an old question but I thought I could share my solution if anyone else is looking for it. I was able to do this by creating "PauseAll" and "ResumeAll" global events in the Wwise Events editor. The same way you'd create Play events. But you have to change from GameObject to Global under Scope on the right panel in the events editor (for ALL events).  And then Post those events in Unity with PostEvent mothod, the same way you'd post any other events. Hope this helps.

by Little Tim (160 points)
This was so helpful!
Thank you so much!
+1 vote
See AkSoundEngineController.cs (line 216)

-- AkSoundEngine.Suspend() -- pause all sounds

-- AkSoundEngine.WakeupFromSuspend() --- resume all sounds.
by Sally P. (360 points)
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