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+2 投票

Hi,

I know that the normal flow to work with SoundBanks in UE4 is to edit them directly inside the Unreal Editor. However, I would liko to know if there is any way to actually import Wwise created SoundBanks into UE4.

The reason I'm asking this is because editing sound banks on Wwise is much simpler, you have more info (i.e. data size), and you have more information if any error occurs during the generation process. 

Thanks in advance

Marçal

分类:General Discussion | 用户: Marçal A. (120 分)

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