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+2 votes

Hello

In Unity, I'm trying to determine whether or not music has been started so I can avoid it being started again and again over the top.

I've tried putting a Wwise meter on the music switch, and outputting that to an RTPC, and I've also tried setting the RTPC in the same event as the music_start event. 

In each case, I can see the RTPC going for it in the Game Sync Monitor, but in Unity it doesn't seem to be updating the variable at all.

Here's the code: 

public class MusicControl : MonoBehaviour {

    public int musicvolume = (int)RTPCValue_type.RTPCValue_GameObject;
    public float volume;
    // Use this for initialization
    void Start () {
            AkSoundEngine.PostEvent ("music_start", gameObject);
    }

    // Update is called once per frame
    void Update () {
        AkSoundEngine.GetRTPCValue ("music_volume", gameObject, out volume, ref musicvolume);
    }
}

If anyone has any ideas please let me know. 

Also, can anyone tell me what's best practice for triggering the music? Which game object should it be attached to?

Thanks

in General Discussion by Dicky M. (250 points)

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