I am working me way through the wwise 101 course and I understand how to set up parameters and configure them to control a sound however it doesnt explain how that sfx object is then assigned to that game parameter. I dont know if i am explaining my issue clearly let me give an example. So you set up the game parameter using an sfx object but say you move onto something else and then come back to it later, because the sfx object isnt what you are currently working on there is no audio in the game parameter object to be controlled by it. How do you tell it to use that sfx object? I cant find the answer to this at all anywhere on wwise's website or in the 101 directions. If someone could explain this to me I would be very grateful. Thanks