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0 votes
Hello!

I'm currently trying to install the Wwise UE4.11 Plug-in. I was able to get the plug-in to work perfect in editor, however when trying to make a build, I get the following errors:

MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: c1xx: fatal error C1083: Cannot open source file: 'H:\Pied Piper MQP\4.11 Pied Piper\Plugins\Wwise\Intermediate\Build\Win64\UE4\Development\AkAudio\Module.AkAudio.cpp': No such file or directory
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: AkAudio.generated.cpp
MainFrameActions: Packaging (Windows (64-bit)): UnrealBuildTool: h:\pied piper mqp\4.11 pied piper\plugins\wwise\source\akaudio\public\AkInclude.h(24): fatal error C1083: Cannot open include file: 'AK/AkWwiseSDKVersion.h': No such file or directory

I followed the instructions on the website as per instructions after installing Wwise w/ the VisualStudio 2015 SDK. Any and all help would be greatly appreciated!
in General Discussion by Dan D. (100 points)
Quick question,

Did you make this project or did you use theirs?

Did you add in code to the project?


Because I was able to create a brand new from code FPS project and package it out on shipping with the wwise sound still working.  I did notice though that UE4 is still weird about adding in code to an only BP project though and when I tried to package from that it gave me similar errors. Yet I was able to bypass this with a project from code.

-Rob

1 Answer

0 votes
same problem here, seems they need to update their integration help files...

i'm going to try to copy the related files to another directory..
by Huan H. (140 points)
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