Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
Does AK::SoundEngine::StopAll (either global or by specific game object id) trigger AK_EndOfEvent? If there are cases where it does not could it perhaps trigger another event instead (AK_TerminatedEvent??) to indicate the event was stopped? We keep track of the lifetime of playing audio to know when it is safe to destroy some objects.

Thank you,

Brent
in General Discussion by Brent S. (140 points)

Please sign-in or register to answer this question.

...