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0 votes
Hi Sorry to report a problem, hope I can get some help. Unity 5.2.4f1 Wwsie 2015.1.6 (64bit)

Wwise Unity integration is setup correctly best I can tell no problems in the console. Simple test sounds work fine. I am working on fairly complex car engine designs in the authoring tool.

When I generate sound bank and play in game the engine pitch plays back way too high compared to what I hear using the transport control and based on RTPC curve settings for a game parameter "RPM". When I connect to the game with the Wise profiler I hear the engine pitch snap back to the expected values I have set in the authoring tool.
in General Discussion by Joel W. (260 points)
edited by Joel W.
I found trouble shooting the Wwise setup in the authoring tool complicated by the way SounBank paths are set. The browse dialogue open the last location browsed to which is not intuitive. Additionally the Unity / Wwise integration docs should be improved to include specific examples of complete paths including multi platforms as these sub folders are only created when more than one platform is setup.

1 Answer

0 votes
Creating a new game parameter to receive engine rpm and worked. This required me to go through all the content in the Wwise tutoring tool and re-set all the objects that used the old parameter to the new one. Once I tested working I deleted the old game parameter. looks like just a bug or glitch between unity and wwise. .. issue resolved
by Joel W. (260 points)
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