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I am also interested in smoothly fading events from 3D to 2D, so the Focus feature you mentioned might be useful. In our case, it wouldn't be for music, but rather for voices that will always be mono sources, so hopefully that use case is a little easier. It is tricky though because we're trying to use Sony's and Oculus's binaural plugins for our spatialized sounds.
General Discussion Duncan B. (120 포인트) 로 부터

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Yes.

If you look in the attenuation editor, focus is right under spread. This page details the difference pretty clearly:

https://www.audiokinetic.com/library/2015.1.5_5533/?source=Help&id=defining_attenuation_curves_for_various_object_properties

If it's a mono source it's much less of a problem, you could also look up center% (but I don't know enough about how VR binaural stuff interacts with all this yet).
Miles F. (250 포인트) 로 부터
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