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0 votes

Hi,

We have a case of DllNotFoundException that we can't figure out even after looking at previous posts relating to this problem and trying the solutions. 

DllNotFoundException: Assets/Wwise/Deployment/Plugins/Windows/x86_64/Profile/AkSoundEngine.dll
AkSoundEngine.IsInitialized () (at Assets/Plugins/Wwise/Deployment/API/Generated/Windows/AkSoundEngine_Windows.cs:2368)
AkSoundEngine.RegisterGameObj (UnityEngine.GameObject in_gameObjectID, System.String in_pszObjName, UInt32 in_uListenerMask) (at Assets/Plugins/Wwise/Deployment/API/Generated/Windows/AkSoundEngine_Windows.cs:105)
AkGameObj.Awake () (at Assets/Plugins/Wwise/Deployment/Components/AkGameObj.cs:74)

Here's the setup:

  • Recently updated from Wwise unity integration 2014.x (don't remember exactly) to 2015.1.5
  • Unity 5.3.2p1
  • Windows 7 64 bits
  • Only one user out of many has this issue
  • We are using git
  • The user did a fresh clone and issue is still there.
  • Unity platform is PC standalone, Windows, x86_64
  • The dll is there in Unity with Editor and Standalone checked, CPU x86_64, OS Windows, the path is right. 
  • The dll is on the hard drive 
  • We tried Assets->Wwise->Activate plugin->Debug/Profile/Release + Unity restart but bug still there. 
  • The user has tried launching a build done from another PC and it's working with sound. 

Any ideas?

Thanks,

Nam

in General Discussion by Nam H. (380 points)

2 Answers

0 votes
The user, who is not a sound designer and only uses Unity, installed Wwise Authoring and SDK and it fixed his problem but we don't know why exactly.

Recently, he had un-installed some software to make space to install some other software and that potentially caused the problem. Unfortunately, we don't have any clues to exactly what was the problem.
by Nam H. (380 points)
0 votes
The answer to your question is most likely the one provided by user Schmid here: https://www.audiokinetic.com/qa/830
by Guillaume R. (Audiokinetic) (5.8k points)
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