Hey guys,
I'm a sound designer (non-coder) who has been bashing my head against a wall for days troubleshooting Wwise with Unity. I cannot get 3D sound working with our game. The sound plays back, but the player position has no effect on panning or volume level of the sound.
I've created a game object and place it in the scene with components:
Ak Game Obj (Script): Apply Position Offset: []; Enironment Aware [x]; Listeners: L0;
Ak Ambient (Script): Trigger On: Start; Action on Event: []; Use Callback: []; Position Type: Simple_Mode; Show Attenuation Sphere: Dont_Show; Event Name: Play_Steam;
We have a MainGame object, which has a Main Game (Script) component on it. The Main Game script spawns a player prefab at a designated node. So on the Player prefab, I've attached the following components:
Ak Bank (Script): Load On: Start; Unload On: Nothing; Asynchronous: []; Bank Name: demo;
Ak Audio Listener (Script): Script: AkAudioListener; Listener Id: 0;
When I start the game, I hear the sound playing as expected, so I can assume that the bank and ambient components are working as expected. But moving the player around does nothing to update the sound, so I assume something is wrong with either the Ak Audio Listener or Ak Game Obj scripts. But I can't figure out WHAT.