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0 投票

We're having an issue regarding the replication of AK sounds in UE4. They are positioned properly for the local player but other players hear the sounds from the (0,0,0) world position. I know this is a long shot, but does anyone have any insight on this? I'll add more information if I can get some from our programmers.

Thanks.

分类:General Discussion | 用户: Richard Goulet (5.8k 分)
修改于 用户:Richard Goulet

2 个回答

0 投票
This may be a long shot but what we do on ours is route some of the sounds through the "has authority", then remote. That is all I know from my own programmers as well. Hopefully this gets your programmers thinking in the right direction though.
用户: Robert M. (4.6k 分)
0 投票
Hi, I have a problem with replication, only the server hears the AkAmbientSound, how do you solve this ?
用户: Alexandre S. (560 分)
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