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+6 votes
My client is getting the following output on loop every few seconds. They have Wwise integrated in their version of the Unreal engine, but in the case of this project, they don't actually need to use it. Is there a way to turn it off selectively, or even just silence the logs?

LogAkAudio: Audio thread suspended.  Audio output will be silent.
LogAkAudio:Error: Hardware audio subsystem stopped responding.  Silent mode is enabled.
LogAkAudio: Audio thread resumed.  Audio output will resume.
in General Discussion by Charlie H. (270 points)

1 Answer

0 votes
Hello Charlie, from the future.
I was looking into this as well and found solution: in AKAudioDevice.cpp there is a function Update() inside which `Suspend(true)` is called. Comment it out and audio won't be muted.
by Vitalii V. (140 points)
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