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0 投票
Hi all, I'm working on a online multiplayer game. I've got lots of events that start at random times and trigger again at random times throughout each level.

My question is, how can I be assured that all players hear the same sound at the same time? IE that this randomisation is coming from some sort of master clock and not for each user. Many thanks for any help.
问题关闭原因: Not helpful to anyone, problem now resolved
分类:General Discussion | 用户: Matt sneakSounds (460 分)
已关闭 用户:Matt sneakSounds

1个回答

0 投票
Hi all, my coder fixed this with a bit of scripting. Unfortunately this took some of my control out of Wwise but now we have a consistent playback across users at least!
用户: Matt sneakSounds (460 分)
Hi, I'm working on a multiplayer game, too. And I just started learning Wwise lately. Could you explain your solution more specifically? Is it hard to accomplish? Does it make Wwise lost convenience?
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