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There's no generic way to say - " Stop playing whatever sound was on this object/event"?
in General Discussion by Jesse C. (130 points)

1 Answer

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Best answer

Hi Jesse,

You can create an event that will Stop All instead of just stopping a particular sound object. This will stop all sounds on that game object. You can also Stop All Except [list].

by Richard Goulet (5.8k points)
selected by Benoit S. (Audiokinetic)
Hello guys.
Could that be made from code?
Could I call Stop All on the current object from the code with using flexible parameter Fade Time as example?
How to stop particular sound object?
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