Community Q&A

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0 votes
Hi everyone,

I have a weird behaviour while profile the game :

After a while, Wwise simply freeze and is unresponsive. When I pause the game, Wwise starts again. It doesn't seem to be a memory pool allocation problem (but I am not 100% sure since Wwise freeze).

The other culprit could also be the number of game objects (which can easily go up to close to 100).

Thanks for your help!

Cheers!
in General Discussion by Yves B. (150 points)
Which version of Wwise?
are you using Wwise on mac?
Hi,

I am using 2015.1.3 on Windows.

The game runs on Unity 5 on PC.

Thanks,

Yves

1 Answer

0 votes

In some scenarios, there is too much profiling data going on the system, and it saturates the system. Try to remove profiling data options in the menu Project > Profiler Settings....

Restart the profiling, and see how it is going.  

Also, try to keep the number of game objects in the Game Object Watches low. (<100)

by Bernard R. (Audiokinetic) (35.8k points)
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