This is still a little difficult to understand. First, if it's a percentage, why is the Graph Max value defaulted to 10 (and not 100)?
Second, Damian mentioned setting some kind of allocation value. Since each project's "audio budget" will be different, it seems natural that you would need to set something in your project's engine for this to measure against.
Or is it just a pure measurement of the CPU usage on whatever core the sound engine is on? If so, would its readout be affected by other (non-audio) processes? Again, if that's the case, how can we use it to get valuable information about how much the sound engine is contributing to CPU load?
Thanks!
~RJ