Audiokinetic's Community Q&A is the forum where users can ask and answer questions within the Wwise and Strata communities. If you would like to get an answer from Audiokinetic's Technical support team, make sure you use the Support Tickets page.

0 votes
I am trying to have a sound continuously play and have the game know if the player is behind a wall. Currently if you go behind an object it will completely turn off the sound.Is there anyway to tell if a sound is going through an object in the game? If so put a filter or something on it? Is it possible to do this without using a state or an RTPC?

 

-Rob
in General Discussion by Robert M. (4.6k points)
You got farther than I have been able to. Would you mind sharing the steps you dud to get occlusion working? I can't seem to figure it out. Thanks!

1 Answer

0 votes
 
Best answer
Hi Rob

 

In the project settings, you are able to control the obstruction/occlusion curves. If they're set to go all the way to -inf, then any obstruction will effectively mute the sound. Try setting the curve to reach only -12 or -18db or something, and see if that works.
by Richard Goulet (5.8k points)
selected by Benoit S. (Audiokinetic)
...