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0 投票
Hello! I'm learning wwise while I develop a game. Game has hallways that lead to labs. I want to assign different reverb effects for hallways and rooms. What's the best way to do that? Only way I know is create an actor mixer for each kind of room, assign a reverb and attach to the mixer all the sounds, but It looks wrong to duplicate or triplicate all the sound instances (one for each type of room). Is there any way to apply the needed reverb to the Master Bus through Event-States?

Any help will be appreciated.
分类:General Discussion | 用户: M.Bruno R. (300 分)

1个回答

0 投票
You should look into Game-defined auxiliary sends. More info in the documentation here: https://www.audiokinetic.com/library/2015.1.2_5457/?source=SDK&id=concept__environments.html
用户: Benoit S. (Audiokinetic) (16.0k 分)
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