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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

+1 투표

I'm trying to add some interactive music to Limbo Redux (there's none in the original project). While I've been successfully able to replace footsteps and ambiances, I always get the 'Selected node not available' error in the profiler when an event attempts to play anything from the Interactive Music hierarchy.

The Wwise Knowledge base says to 'Ensure the sound is in a bank and that the bank is loaded', and I have indeed added all the Interactive Music hierarchy to the l_default bank... What am I doing wrong?

Here's a screenshot, in case that helps:

Screenshot soundbank editor

General Discussion Matthieu B. (820 포인트) 로 부터

1 답변

+1 투표
Hi Matthieu,

We've just verified and the reason the interactive music is not working is because the game doesn't initialized this module... This is something we may fix in a future version of Wwise, but that will be too late for the Limbo contest though.

Simon
Simon A. (Audiokinetic) (3.6k 포인트) 로 부터
Ah well, an explicit error message would be welcome then :)
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