Hello.
Got Wwise and UE4 working together and I am trying to figure out how to switch the attenuation sphere in to a box for non spatialized ambient sounds. As default, spheres are be very dandy if placing a background ambient sound outdoors and for static objects and emitters.
When it comes to indoor environments though, spheres don't do much of a great job when it comes to background ambiences. A BOX would do the job much better, corresponding it to the room size.
I just cant seem to find the settings though. Is this possible, and if so, how do I do it.
Thanks
David Eisler
Arrowhead Gamestudios