Hello! I'm working on a music system that utilizes Events to drive State changes. I currently have "Set State" Events working just fine, but I'm a little confused about what "Enable State" and "Disable State" Events actually do, and how they differ from "Set State" Events. When I set-up an Enable or Disable State Event and associate it with a Game Object, nothing seems to happen when the Event is called.
My goal is for this music system to rely on a complex matrix of state changes, so I'd like to know how to utilize State-related Events to their fullest potential. Any explanation you can offer would be much appreciated! Thanks in advance for your help!