menu
 

在 Audiokinetic 社区问答论坛上,用户可对 Wwise 和 Strata 相关问题进行提问和解答。如需从 Audiokinetic 技术支持团队获取答复,请务必使用技术支持申请单页面。

0 投票

I have ran into an issue as the attached picture shows. 

http://i.imgur.com/NapE94E.png

I have downloaded the Unreal 4.8 engine from Epic Games Github and the integration kit (Wwise 2015.1 - UE4.8 [2015-06] (Stable)) from audiokinetic. I then installed the engine by building it with Visual Studio 2013. I proceeded with extracting the Wwise integration files into the ue4 engine folder, and copying the correct files from my Wwise installation folder into the ue4 engine. As the Wwise Unreal integration documentation (Building the integration) states I should now rebuild (not build) the engine as it has already been built earlier. ("If it has already been built prior to importing the Wwise integration, it will need to be rebuilt from the existing UE4.sln before running UE4\GenerateProjectFiles.bat.")

I've tried searching for a solution but I've found none, admitting I might be bad at Visual Studio and/or googling.

 

分类:General Discussion | 用户: jacob j. (100 分)
Do you have the 2015.1 build 5418 (stable) installed??

Please sign-in or register to answer this question.

...