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I've seen posted on the forum here that the only way to propagate markers through to the game is to embed markers directly into the wav files used by WWise events: https://www.audiokinetic.com/qa/1566/wav-markers-in-wwise

I'd like the ability to predict which markers will fire (and when) for a particular event without actually playing it. Since wav files triggered by WWise events don't necessarily play at the beginning of an event, how can I know when a marker is actually going to fire during an event?

Is this information readily available in a sound bank on the exported event? Would I need to write some pre-process to pull out marker data and store it in my own intermediate format? (If so, what's the best place to do this?)

Thanks,
Gareth

分类:General Discussion | 用户: Gareth M. (140 分)

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