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Audiokinetic의 커뮤니티 Q&A는 사용자가 Wwise와 Strata 커뮤니티 내에서 서로 질문과 답변을 하는 포럼입니다. Audiokinetic의 기술 지원팀에게 문의하고 싶으신 경우 지원 티켓 페이지를 사용해주세요.

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I've seen posted on the forum here that the only way to propagate markers through to the game is to embed markers directly into the wav files used by WWise events: https://www.audiokinetic.com/qa/1566/wav-markers-in-wwise

I'd like the ability to predict which markers will fire (and when) for a particular event without actually playing it. Since wav files triggered by WWise events don't necessarily play at the beginning of an event, how can I know when a marker is actually going to fire during an event?

Is this information readily available in a sound bank on the exported event? Would I need to write some pre-process to pull out marker data and store it in my own intermediate format? (If so, what's the best place to do this?)

Thanks,
Gareth

General Discussion Gareth M. (140 포인트) 로 부터

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