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+2 votes
I have a slew of assets that get used in various places throughout the project, but in different contexts/containers and with different object settings. Copying a sound SFX object into a new container seemed to work just fine. However, I just noticed that the parent work unit seems to be reading multiple copies of the same asset/adk file as unique, because the work unit size keeps increasing (even with no new assets added to the project).
Is there a way to use the same asset in different containers, with different object settings, without increasing the work unit size (excluding the small memory needed for storing the settings data)?
in General Discussion by Drew B. (130 points)

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