Hi, I'm trying to split the application using wWise with no success.
First, I tried to remove in AkInitializer.cs all the initializing code from the Awake method and I created a static method to initialize. When my app start, after I checked the OBB file is loaded, I copy the Init.bk file from the streaming data path to the persistent data path.
Then I call my Initialize method in AkInitializer.cs with an added line for AkSoundEngine.AddBasePath that add my path to where I copied my file.
No error in the console but no sound in the game.
I then tried to use AkMemBankLoader in my first scene where the sound bank was loaded. this component is added to a GameObject that is never destroyed. Then again, no sound in my application.
I then added in the project settings AK_LOAD_BANK_IN_MEMORY but then I found that AkInitializer.cs was calling a method in AkMemBankLoader witch is not even static so it's impossible to build with this error.
Could someone who successfully build a split android application on Unity help me please?