Wwise is integrated in Unity 5.0 for the project just fine. The issue is this:
We import animations from Maya as fbx files and use the Unity Event timeline to add tags to the animations that trigger sound events in Wwise. I can tag animations, then switch to the game window to try and listen; hoping the animation I just tagged might get played, but I CANNOT hear any sounds in the editor window where I tag the animations. I cannot be the first person to run into this issue. How do I enable the ability to initialize the AK Audio Engine in the editor window so I can iterate on sound tag placement when using the Event Timeline? This is a blocking issue on two existing projects using Unity and Wwise.
If we need to build a third party tool so be it, but I can't imagine that a solution for this does not already exist somewhere...
Any help is greatly appreciated.
Todd Masten
Audio Director - Microsoft